Marble Prototype
Prototype - marble on a track. Scope for this round was to get the movement of the marble to feel believable.
<> Arrows to move the Marble
Hold SHIFT to get a Boost
Press R to Restart
| Status | Released |
| Platforms | HTML5 |
| Author | anothersarah |
| Made with | Unity |
Comments
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This game is about using momentum to get the ball moving by using speed to get the ball across. What I liked about this game is the cool and smooth movement of getting the ball around. If anything I would add loops for the ball to go through. Like those sonic levels where you have to charge up to get across the loops
I think this game is about really the flow state and the satisfying physics interactions of following a curve
It has a good feel with the boosting mechanic following the curve
I think if you manipulate how the ball interacts with the curves it can emphasize that flow state feel. Like when you exit the curve it launches you up.
this game is about balancing and timing when moving the ball it reminds me of some carnival games I like how there is a boost that players can use to help them pass the level one dislike I have is the track itself the part should be hard but the last section its very difficult to pass without holding the arrow keys
this game is about getting the ball to the end by having momentum. I liked how smooth the ball was going up and down the hills and the boost is a good touch. I disliked that there wasn't more hills. I would change how the hills are layed out and I would add maybe a spike that makes the player lose so that there is more of a challenge and risk to it.
The shift mechanic is not functional or at a bit confusing to operate. The font for the controls is small and hard to read. The feel of the marble and the resistance to movement feels like a marble or how it behaves.