Timing
Need volume on or headphones
<> to move Space to Jump
This is a really rough concept of my overall goal. The idea is that obstacles are timed to the song and the player will need to survive until the end of the song. I did a lot of work getting everything set up so the only obstacle I was able to create was the falling object. (I don't know why they drift sometimes) In the larger scope, the obstacles won't just happen on the 1 and 3 beat. I'll have incidentals. Also, the BPM changes on the chorus so I want to utilize that.
Right now, it only goes for 20 seconds because I thought 5 minutes of avoiding falling squares would be insanely boring.
| Status | Released |
| Platforms | HTML5 |
| Author | anothersarah |
| Made with | Unity |
Comments
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I really like the idea and the implementation is done properly I hear the blocks landing to the beat. The only thing I want to see fleshed out more is the player dodging because right now as it is a platformer the player interacts more with the physics and movement rather than timing. Versus something like Shapes and Beats where its more concerned with timing since its a bullet hell where you have to dodge to the beat.